Table of Contents

Introduction

When building highly generic, composable APIs in Rust, it’s often desirable to write one abstract method trait that can adapt to different argument bundles and return types, while keeping the user-facing call site minimal. In this post, we’ll explore:

  1. How to define a single-argument Method trait that works with a cursor-based argument bundle.
  2. How to implement a FnOnce adapter called CallOwn so your methods can be called like normal functions.
  3. How to avoid explicit type annotations on every call by leveraging a PhantomData-based hint technique for generic argument inference.

By the end, you’ll see how a single generic parameter unlocks a powerful abstraction for defining and invoking methods in a cursor-driven style.

Defining the Method Trait

First, let’s look at the heart of our abstraction: the Method trait. It has only one generic argument, A, which represents the “attic” (or argument-bundle) type, but that type will be inferred automatically. Here’s the definition:

trait Method {
    /// The cursor types used to read each argument.
    type CurArgs: Curs;
    /// The cursor type used to write the return value.
    type OutputCur: Cursor;
    /// A PhantomData-style hint tying `A` to the argument types.
    type Hint<A: Atts>;
    /// Given an attic `A`, what actual argument tuple do we expect?
    type Args<A: Atts>: Tp;
    /// Given an attic `A`, what return type do we produce?
    type Output<A: Atts>;
    
    /// The one abstract method: takes `Args<A>` and returns `Output<A>`.
    fn method<A: Atts>(self, args: Self::Args<A>) -> Self::Output<A>;
}
  • CurArgs and OutputCur describe how to transform between raw cursors and Rust types.
  • Hint<A> is a zero-sized marker that “links” the abstract attic A to the concrete argument tuple.
  • Args<A> and Output<A> are associated types parameterized by A.

By restricting the trait to a single generic parameter, we maintain maximum flexibility: any implementor only needs to specify one type parameter, and the compiler can infer it via the hint.

Implementing FnOnce with CallOwn

To make our methods callable like normal Rust functions (so we can write call(a, b) instead of method::<_>(a, b)), we wrap them in a struct and implement the compiler’s "rust-call" ABI:

struct CallOwn<M: Method, A: Atts>(M, M::Hint<A>);

impl<M: Method, A: Atts> FnOnce<M::Args<A>> for CallOwn<M, A> {
    type Output = M::Output<A>;

    extern "rust-call" fn call_once(self, args: M::Args<A>) -> Self::Output {
        // Delegates directly to our abstract method
        self.0.method(args)
    }
}

Here:

  • CallOwn holds both the method implementor M and the zero-sized hint M::Hint<A>.
  • The FnOnce impl makes it possible to do CallOwn(Name, hint())(args…).

Writing a Generic Method Implementation

Let’s see how you’d actually implement Method for a specific operation. In this example, we define a method named "test01" that takes two inputs—a u8 and a u64—and returns their sum as a u64-wrapped type:

const _: () = {
    // Helpers to extract the first and second elements of an Attic tuple.
    type Arg1<A> = UHead<A>;
    type Arg2<A> = UHead<UTail<A>>;

    impl Method for Name<"test01"> {
        // We read the first arg as u8, second as u64
        type CurArgs = Cons<IntoU8Cur, Cons<IntoU64Cur, Nil>>;
        // We write the result as u64
        type OutputCur = IntoU64Cur;

        // Hint ties A to the two-element tuple (Arg1<A>, Arg2<A>)
        type Hint<A: Atts> = Ph<(A, Cons<Arg1<A>, Cons<Arg2<A>, Nil>>)>;
        
        // These are the actual argument types we expect
        type Args<A: Atts> = (Cratic<IntoU8Cur, Arg1<A>>, Cratic<IntoU64Cur, Arg2<A>>);
        // This is our return type
        type Output<A: Atts> = Cratic<IntoU64Cur, impl Attic>;

        fn method<A: Atts>(self, args: Self::Args<A>) -> Self::Output<A> {
            // Extract the values and compute
            let a = args.0 .0.into();
            let b = args.1 .0.into();
            Cratic::<_, IntoU64Att<u64>>((a as u64) + b)
        }
    }
};

Key points:

  • We set up CurArgs and OutputCur using our cursor conversion types (IntoU8Cur, IntoU64Cur).
  • The Hint ensures that the attic type A must unify with a two-element list whose heads correspond to our two parameters.
  • Within method, we simply convert cursors into Rust values, perform the operation, then wrap the result back into a Cratic.

Type Argument Inference via the hint Technique

Rust normally requires you to specify generic parameters when calling an associated method. To avoid this verbosity, we use a small const fn that returns our Ph hint:

#[allow(dead_code)]
const fn hint<A>() -> Ph<(A, A)> {
    Ph
}

This hint() call carries no runtime cost but forces the compiler to equate the two A types—one coming from the method implementor, and one from the call site—thus inferring A automatically.

Putting It All Together: Complete Example and Tests

Here’s a test demonstrating two chained calls, with no explicit type annotations:

#[test]
fn testprog() {
    // Prepare two Cratic values with IntoU8Att and IntoU64Att wrappers
    let a = Cratic::<_, IntoU8Att<u8>>(1_u8);
    let b = Cratic::<_, IntoU64Att<u64>>(2_u64);

    // Call the "test01" method: u8 + u64 => u64
    let c = CallOwn(Name::<"test01">, hint())(a, b);

    // Imagine we have another Method named "test02" that takes a single u64
    let d = CallOwn(Name::<"test02">, hint())(c);

    // Verify the final result
    assert_eq!(103_u64, d.0.into());
}

And you can try it yourself:

Conclusion

By defining a single-generic-argument Method trait, coupled with a zero-sized PhantomData hint, you can:

  • Keep each method implementation focused on cursor conversion and business logic.
  • Eliminate repetitive generic annotations at call sites.
  • Seamlessly integrate your methods into Rust’s FnOnce ecosystem via CallOwn.

This pattern combines the power of Rust’s type system with ergonomic call syntax, opening the door to more abstract, composable APIs in cursor-based designs. Happy coding!

If you like this blog you may find Simplifying Continuation-Passing Style (CPS) in Rust interesting as well.


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